Package me.hackware.api.event.impl


package me.hackware.api.event.impl
  • Class
    Description
    Fired once for every client tick that fired a TickEndEvent, but on the frame after it: at the very start of that frame, before its packets are handled and before its own ticks, if it has any.
    Fired when the player begins breaking a block (left-click on a block).
    Fired when a chat message is received (system messages, player chat, disguised chat).
    Fired when the local player sends a chat message.
    Fired on the main thread from the TAIL of ClientPacketListener#handleAddEntity, after vanilla has applied the spawn.
    Fired when the local player attacks an entity.
    Fired when the local player joins a world (receives the login/join game packet).
    Fired when the local player leaves a world (disconnect, server switch, etc.).
    Fired on the main thread when an IRC channel chat line or direct message arrives (including our own echoes).
    Fired when the local player would be slowed down due to using an item (eating, drinking, blocking, etc.).
    Fired when the client looks up the vehicle the local player's jump key charges a jump for, while there is one.
    Fired when a key is pressed, released, or repeated.
     
    Fired when a block tracked by a SilentMine slot breaks (turns to air).
    Fired when SilentMine claims a block into one of its mining slots and starts breaking it.
    Fired when a mouse button is clicked or released.
     
    Fired when the mouse scroll wheel is moved.
    Fired when a packet is sent (SEND) or received (RECEIVE).
     
    Fired when a player dies (local or remote).
    Fired when another player joins the server (appears in the tab list).
    Fired when another player leaves the server (removed from the tab list).
    Fired on the client thread after the tab list gained or lost players: once for each player-info packet that added or removed any, after the game has applied it.
    Fired when the local player moves.
    Fired when another player (not the local player) pops a Totem of Undying.
    Fired when a mined-out position becomes the armed rebreak target: from here until the slot is dropped, anything re-placed on it is popped near-instantly.
    Fired during 2D HUD rendering (overlay pass).
    Fired during 3D world rendering.
    Fired whenever the client reads how far the local player has charged a riding jump (the jump bar on a horse, camel and the like), from 0 to 1.
    Fired when a screen is about to be opened (or closed).
    Fired when the client level is about to play a sound.
    Fired at the end of every client tick (when a player exists in the world).
    Fired at the start of every client tick (@At("HEAD") of Minecraft.tick()).
    Fired when Item.getTooltipImage(net.minecraft.world.item.ItemStack) is called, allowing listeners to provide custom tooltip data (e.g.
    Fired after vanilla gathers tooltip lines for an ItemStack.
    Fired before the vehicle the local player drives (it is the vehicle's controlling passenger) moves.