A world ping: a colored marker at a position, rendered in-world by receiving clients. Part of the IRC schema reference.
{
"type": "ping",
"player": "069a79f4-44e9-4726-a5be-fca90e38aaf5",
"position": {
"x": 1024.5,
"y": 64,
"z": -2048.5,
"dimension": "overworld"
},
"color": "#ff5555",
"duration": 10000
}| Field | Type | Constraints |
|---|---|---|
type | "ping" | Discriminator |
player | Player uuid | Who pinged — always the sender |
position | Position | Where the marker renders |
color | string | #rrggbb |
duration | number | ≥ 0 — how long the marker renders, relayed to clients verbatim |
Client-path suppression does not apply to you
The client ingest path drops a player's pings fired within 30 blocks of their own ping from the last 10 seconds (same dimension). Authoritative publishes bypass that — if your users can spam pings, throttle them on your side.