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ping

A world ping — a colored marker at a position that other clients render for a duration.

A world ping: a colored marker at a position, rendered in-world by receiving clients. Part of the IRC schema reference.

{
	"type": "ping",
	"player": "069a79f4-44e9-4726-a5be-fca90e38aaf5",
	"position": {
		"x": 1024.5,
		"y": 64,
		"z": -2048.5,
		"dimension": "overworld"
	},
	"color": "#ff5555",
	"duration": 10000
}
FieldTypeConstraints
type"ping"Discriminator
playerPlayer uuidWho pinged — always the sender
positionPositionWhere the marker renders
colorstring#rrggbb
durationnumber≥ 0 — how long the marker renders, relayed to clients verbatim
Client-path suppression does not apply to you

The client ingest path drops a player's pings fired within 30 blocks of their own ping from the last 10 seconds (same dimension). Authoritative publishes bypass that — if your users can spam pings, throttle them on your side.