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login

Announces that a player joined the channel's multiplayer server.

Announces that a player joined the channel's multiplayer server. Part of the IRC schema reference.

{
	"type": "login",
	"player": {
		"uuid": "069a79f4-44e9-4726-a5be-fca90e38aaf5",
		"name": "Notch"
	},
	"timestamp": 1754826000000
}
FieldTypeConstraints
type"login"Discriminator
playerPlayer objectWho joined — a third party, observed by the sender
timestampintegerRequired, ≥ 0. Sender's clock, epoch ms.

A login is an event, not state — it announces the moment of joining, and it is presence that keeps the player visible afterwards. Peers bridging a network should send one login when a user comes online, then begin the presence cadence.