Announces that a player joined the channel's multiplayer server. Part of the IRC schema reference.
{
"type": "login",
"player": {
"uuid": "069a79f4-44e9-4726-a5be-fca90e38aaf5",
"name": "Notch"
},
"timestamp": 1754826000000
}| Field | Type | Constraints |
|---|---|---|
type | "login" | Discriminator |
player | Player object | Who joined — a third party, observed by the sender |
timestamp | integer | Required, ≥ 0. Sender's clock, epoch ms. |
A login is an event, not state — it announces the moment of joining, and it is presence that keeps the player visible afterwards. Peers bridging a network should send one login when a user comes online, then begin the presence cadence.