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entity_owner

Associates an entity id with a player, so clients can attribute the entity's actions to its owner.

Associates an entity id with a player, so receiving clients can attribute that entity's actions — projectiles, crystals, pets — to the player who owns it. Part of the IRC schema reference.

{
	"type": "entity_owner",
	"owner": {
		"uuid": "069a79f4-44e9-4726-a5be-fca90e38aaf5",
		"name": "Notch"
	},
	"id": "d5078bcb-0e13-4dcd-9f74-9c3a4f2135f2"
}
FieldTypeConstraints
type"entity_owner"Discriminator
ownerobjectThe claiming player, as { "uuid", "name" } — note the field is owner, not player
idstringThe entity's id, as the sender knows it

owner is a full player object: it names a third party (a stasis proxy announces the players whose pearls it holds — none of them the sending account), so the name is payload data the meta frame cannot supply.

Ownership claims are state other clients cache, which is why entity_owner is one of the types a resend_request can ask to have re-announced.